﻿using Avalonia.Animation.Easings;

namespace AtomUI.Icon;

public class PulseEasing : Easing
{
   private const int Steps = 8;

   private static readonly IEnumerable<double> _steps = Enumerable
                                                        .Range(0, Steps + 1)
                                                        .Select(index => 1.0 / Steps * index)
                                                        .ToArray();

   public override double Ease(double progress)
   {
      return _steps.Last(step => step <= progress);
   }
}